
I've got a pet rat. She's all spheres and cubes. Easy to find rhythm in a rat, and they have features that make it easy to see how different shapes fit together.



The story is the jacks take the queens away, and this is a moment in the battle when one King loses his Queen, and the other saves his. It's rather oddly shaped, so I cut it in half to see the parts better. I overplayed the curves, but tried to maintain the "playing card" emphasis in shape, design and color. Interaction between all six cards was key, and drove most of my decisions. Just ignore the feet on the King of Spades...
I needed a way for this rat to zip around looking for whatever before he snatches this piece of cheese from the trap. First instinct is to inbetween it the "regular" way- using exaggerated squash and stretch frames and a couple of other tricks. But you run into problems immediately. There is not enough time for anticipation, the turn takes too long, you can't read the accent before the transition, you don't get the zipping around visual... So Tex Avery back in the day was experimenting with a three drawing run with blur frames, and he had a character who zipped from one pose to the next. This idea was later built upon and evolved- Chuck Jones had his distorted version of transitional inbetweens (probably one of the more famous). So I spent a couple of weeks dissecting Tex Avery's formula- 5 frame virtual hold on the accent with a cushion back, using three blurs (combining the anticipation, the inbetweens, and the follow through).