23 February 2011
Driving Ms. Audi
This is my Audi sports sedan student car rig from a few years ago. This car is rigged with basic expressions, some set driven key, and standard constraints. Put it on a motion path and key frame your heart out and you can see it animates all right, but I've decided to totally strip it down to the mesh and re-rig it in Craft Director Tools. I haven't smiled continuously for this long in months. Love CDT for Maya.
Posted by pacsauer at 11:47 No comments:
Labels: 3d animation, audi, car, craft director tools, key framing, maya, mesh, model, motion blur, rigging
14 February 2011
Saturday Night Render
The project is fun, but waiting for it to render is not. Motion blur for the propeller was something I had to render in Maya, but I decided to use the Trapcode Particular plug in in After Effects for the airplane exhaust. The camera is a challenge, I need to learn about z-depth and lens shaders, but the pictures right out of Maya with a little color correction and post-work look promising.
A couple of still frames.
Posted by pacsauer at 01:04 No comments:
Labels: 3d animation, airplane, cessna 180, craft director tools, flying, prop animation, simulator, sky wagon
02 February 2011
Of late, I've began using my free time on the bus playing with ideas for a short. Thinking about a something going awry in a "Squeakeasy" called "The Funky Fur."
Posted by pacsauer at 02:35 No comments:
Labels: alcohol, prohibition, rats, squeakeasy
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