15 October 2010
Some of the kind of thing I've been working on lately- blood splatter, artificial props, wire removal, and other VFX stuff. This is After Effects. Red Giant makes some of the best plug-ins for After Effects on the market, and they are reasonable. Check them out. Probably the most essential are Trapcode and Knoll light factory- they'll make working efficiency skyrocket.
Posted by pacsauer at 12:44 No comments:
Labels: after effects, animation, props, replacement, VFX, visual effect
02 October 2010
Work In Progress
Back in Maya again, experimenting with some of the devices and charts I've picked up from some very classic early cartoons. Mostly from the work of Friz Freleng and Tex Avery. Most of these curves are still linear or step. I've still got about 130 or so frames to animate, some things to refine (especially facial), and then cleanup. I've actually found a way to use some of the blur frame 2d idea in Maya (see rat animation below), but I'm not going to use it here. I'm thinking about using a motion blur on some of the fastest movements and see what it looks like. This piece is cartoony without all the squash and stretch. And I should tell you, there is a naked lady... I've been exposed to too much Benny Hill lately.
Posted by pacsauer at 12:12 No comments:
Labels: animation, Benny Hill, Friz Freleng, Ken Harris, keys, life, models, Tex Avery, traditional, Vilppu, walk cycles, Warner Bros
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