Showing posts with label craft director tools. Show all posts
Showing posts with label craft director tools. Show all posts

21 March 2011

Ghost Rider

"I don't resent working long hours. I shouldn't - I'm the one who set my life up this way. I love to work. It's the thing that I get the most satisfaction out of- and probably what I do best. Not that I don't enjoy days off. I love vacations and loafing around. But I think much of the world has the wrong idea of working. It's one of the good things in life. The feeling of accomplishment is more real and satisfying than finishing a good meal- "
Jim Henson

Haha, but man, would it feel great to eat a good meal...

23 February 2011

Driving Ms. Audi


This is my Audi sports sedan student car rig from a few years ago. This car is rigged with basic expressions, some set driven key, and standard constraints. Put it on a motion path and key frame your heart out and you can see it animates all right, but I've decided to totally strip it down to the mesh and re-rig it in Craft Director Tools. I haven't smiled continuously for this long in months. Love CDT for Maya.

14 February 2011

Saturday Night Render



The project is fun, but waiting for it to render is not. Motion blur for the propeller was something I had to render in Maya, but I decided to use the Trapcode Particular plug in in After Effects for the airplane exhaust. The camera is a challenge, I need to learn about z-depth and lens shaders, but the pictures right out of Maya with a little color correction and post-work look promising.

A couple of still frames.

26 January 2011

Work Smart


I think this has to be the coolest Maya learning moment ever. I heard about Craft Director Tools for the first time at CTNX 2009, and I wanted to learn about it, but I got busy. The last few weeks, I've been working on an airplane stunt, and have had the opportunity to work with this plug-in, and it's incredible. This is the fastest way to produce physically correct vehicle animation- it's a combination of attribute settings and real-time input from a gamepad or joystick. It's like playing a video game, only more control, more cameras, everything. I rigged my cessna with the basic setup and flew it around Racetown freehand. Just using the basic controls, you can see real possibility here.

18 January 2011

Plane Crazy






I don't do a lot of modeling, so when the budget couldn't pay for an airplane, I had to dig deep into my bag of tricks. This is a Cessna 180. The base mesh without the smooth is 1024 polygons. It's on smooth division 1 for this render. The texture is a headache- it's an mr layered shader with stuff on alpha channels and clamps on bump maps and all kinds of things. It's got a full interior with gauges. I rigged this model to fly in an aerial sequence. Specifically, I'm using Craft Animation Director Tools for Maya to animate this plane. I'm putting the rig on Creative Crash, the textures maybe not. Gotta work for something. It needs some UV/light linking modifications. The hard part is done; we'll see how it flies.