
Showing posts with label lighting. Show all posts
Showing posts with label lighting. Show all posts
09 August 2011
29 January 2011
Naval Dentistry

18 January 2011
Plane Crazy


I don't do a lot of modeling, so when the budget couldn't pay for an airplane, I had to dig deep into my bag of tricks. This is a Cessna 180. The base mesh without the smooth is 1024 polygons. It's on smooth division 1 for this render. The texture is a headache- it's an mr layered shader with stuff on alpha channels and clamps on bump maps and all kinds of things. It's got a full interior with gauges. I rigged this model to fly in an aerial sequence. Specifically, I'm using Craft Animation Director Tools for Maya to animate this plane. I'm putting the rig on Creative Crash, the textures maybe not. Gotta work for something. It needs some UV/light linking modifications. The hard part is done; we'll see how it flies.
Labels:
3d art,
aviation,
cessna 180,
craft director tools,
digital,
lighting,
maya,
mesh,
props,
textures
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