I don't do a lot of modeling, so when the budget couldn't pay for an airplane, I had to dig deep into my bag of tricks. This is a Cessna 180. The base mesh without the smooth is 1024 polygons. It's on smooth division 1 for this render. The texture is a headache- it's an mr layered shader with stuff on alpha channels and clamps on bump maps and all kinds of things. It's got a full interior with gauges. I rigged this model to fly in an aerial sequence. Specifically, I'm using Craft Animation Director Tools for Maya to animate this plane. I'm putting the rig on Creative Crash
, the textures maybe not. Gotta work for something. It needs some UV/light linking modifications. The hard part is done; we'll see how it flies.
The modeling is not to shabby. The lighting could use some work but I don't think you are done with it. Can't wait to see it fly!ReplyDelete
Yeah,there are quite a few lights in the scene- I'm using HDR image based lighting, but there are a couple of lights on the airplane itself that have linking issues I'm slowly working through. I've got some time to work that out in post, for now ANIMATION TIMEReplyDelete