Showing posts with label modeling. Show all posts
Showing posts with label modeling. Show all posts

25 August 2011

The Funky Fur

Some assets I've been working on for my short, The Squeakeasy (working title). It's a mixed media cartoon about an incident that goes down in a bar called Dirty's Funky Fur. This is Maya and After Effects, very basic light effects with some particles. I've got a lot of the set put together, going to get some characters modeled and rigged here shortly. Probably should have thrown a color correction layer on the video, it is a little darker than I thought after the upload- guess you'll have to wait to see it better in the final :).

15 April 2011

Shoeless Joe

Ladies and gentlemen, meet Joe. Based on baseball legend Joe Jackson, and a drawing I did waiting for maya files to load about a year ago, I've made it into a personal project.

He's a about 9000 polygons. Thought about taking him into Mudbox, but the uniform (Maya cloth) will cover much of the work, and the anatomy in Maya alone looks fine. I'm a fan of Advanced Skeleton for quick rigging, but I created my own rig for this model. The blendshapes were awkward and didn't work well for the facial shape, especially around the mouth, so I did a little research, and decided to rig facial bones and animate the attributes as blended weights. So limited blendshapes.I used locators for the bones in the face to change the pivots of the facial bones for the driven keys, but still maintained manual control of each joint. The locators for the joints in the mouth in chin were in the middle of the head, and the cheeks and eye joints in the center of the corresponding eye. Other pivots were placed as I needed them.Double hierarchy for the locators of the facial bones for the set driven key. Driven keys first, then manual keys. Undergoing a few animation tests and I'll set the cloth up.




21 March 2011

Ghost Rider

"I don't resent working long hours. I shouldn't - I'm the one who set my life up this way. I love to work. It's the thing that I get the most satisfaction out of- and probably what I do best. Not that I don't enjoy days off. I love vacations and loafing around. But I think much of the world has the wrong idea of working. It's one of the good things in life. The feeling of accomplishment is more real and satisfying than finishing a good meal- "
Jim Henson

Haha, but man, would it feel great to eat a good meal...

16 December 2009

Butterfly rig


Wanted a flying animal rig and finally broke down and made myself one. Decided on a butterfly over a bird mainly because of billows in the wings and advanced rig things that I'm not prepared to try yet. Modeled a lot of the mesh myself, but got some help on the legs and body tweaks from modeler Heather Berry. The texture I threw on there just for the visual. There is nothing special about it.
The rig is a modified advanced skeleton file. I used the quadruped setup and then added the extra legs, the antennae, the wings (there are four) and joints for the proboscis. The legs are separate pieces, as are the wings. Plan to use this in an animation soon. Looking to check out a MEL script I've found for wing flutter- hope it works out.