Showing posts with label facial rigging. Show all posts
Showing posts with label facial rigging. Show all posts

25 August 2011

The Funky Fur

Some assets I've been working on for my short, The Squeakeasy (working title). It's a mixed media cartoon about an incident that goes down in a bar called Dirty's Funky Fur. This is Maya and After Effects, very basic light effects with some particles. I've got a lot of the set put together, going to get some characters modeled and rigged here shortly. Probably should have thrown a color correction layer on the video, it is a little darker than I thought after the upload- guess you'll have to wait to see it better in the final :).

19 June 2011

Risky Baseball - Joe's Rig Test

Joe's rig test. I owe the walk cycle charts and timing to Eric Larson and Milt Kahl, so I wish you'd appreciate it when it comes around. I modified it a little, but basically, it is the same strut of arrogance and overconfidence that Casey, from Casey at the Bat (1947) had walking to the plate. Joe's bat's name is Black Betsy. Video below, rig is absolutely raw at this state, with no corrective blendshapes or PSD's. In case you wonder why he is in his shorts, the uniform is nCloth, and while I have some settings arranged, the model's rig test was to be bare to see weighting problems easier. The tangents are still in linear, and I sped up the end in the interest of time, but it's looking really good for good ol' Joe that he'll get to play baseball again.
Think he's proud enough?

13 May 2011

Blends Need Not Apply

I guess blogger took a dive and the original post was lost. Here it is again...

After tirelessly painting weights and managing all the driven keys, Shoeless Joe, my cartoon baseball player rig, finally has expression. He's a hybrid rig- a mixture of joint systems, deformers, and technical expressions. There's squash and stretch on the arms and torso. Boolean toggle for the mitt visibility and controls. Double hierarchy for driven/manuals keys on the facial controls. There's not a single blendshape. Not to mention a little help from a Comet Script called Pose Deformer/Pose Reader... and a beta called LipService. And it's a good beta! Lip Service is a product by Joe Alter that "is a powerful multi-resolution subdivision surface sculpting, rigging and animation system built into a Maya plugin. LipService's sculpting tools are comparable to ZBrush** and Mudbox*. Its animation tools extend this multi-resultion editing philosophy through to motion and rigging." So basically, no multiples of a hi-res mesh for blendshapes, and every pose is a golden pose- it will look good, because you can sculpt all of your corrections directly into your animation. Goodbye dozens and dozens of frickin blendshapes.

This is a lipsync rig test for Joe. Phonemes test for sentences in English. Recorded by Michael Hamm on November 3, 2003, with the aid of Mitchell Sommers in the Psychology Department at Washington University

Can a cat man a catamaran?


Merry Christmas! Mary Christmas will marry Christmas day.

Come to calm.com!

It's a long time, and I mean long.

Where's Nancy?

Who's "Nancy"??

I teach Ferdinand the calm cat to fetch cold cups of coffee. Who knows more about tasting things? He's used the book.
The rig has some more work to be done, mainly refining SDK and some other features I would like to include (hair and cloth). It's exciting for me to watch a project take on the fourth dimension. Time is the true test of integrity. More so I think with the things that we relate to as human.