Still ironing out problems with the butter fly rig. The MEL script for the wing flutter is giving me headaches. The lizard rig is WIP as well. I'm working out some teeth and tongue issues, and the blendshapes are non-existent. I atleast want some basic emotion to work with. Right now the jaw opens and shuts... and that is about it. The body is okay. Thinking seriously about gutting this rig and starting over. The butterfly is so small, a few issues won't really matter (which is why it lacks a normal map and some of the other things 3d models normally have). But the lizard, my main squeeze for this sequence, needs some personality. I'm already planning my shots for this animation, and I'll likely post some of my planning.
20 December 2009
Animation Time
Still ironing out problems with the butter fly rig. The MEL script for the wing flutter is giving me headaches. The lizard rig is WIP as well. I'm working out some teeth and tongue issues, and the blendshapes are non-existent. I atleast want some basic emotion to work with. Right now the jaw opens and shuts... and that is about it. The body is okay. Thinking seriously about gutting this rig and starting over. The butterfly is so small, a few issues won't really matter (which is why it lacks a normal map and some of the other things 3d models normally have). But the lizard, my main squeeze for this sequence, needs some personality. I'm already planning my shots for this animation, and I'll likely post some of my planning.
17 December 2009
Butterfly screenshots




Posed the butterfly in some paint effects grass and branches in maya. Still trying to figure out the MEL script. Digging through the outliner, mostly, trying to make syntax jive. What a pain... may give up on it and do it the old fashioned way.
Labels:
3d,
advanced skeleton,
animation,
animations,
animator,
art,
butterfly,
maya,
paint effects,
rigging
16 December 2009
Butterfly rig
Wanted a flying animal rig and finally broke down and made myself one. Decided on a butterfly over a bird mainly because of billows in the wings and advanced rig things that I'm not prepared to try yet. Modeled a lot of the mesh myself, but got some help on the legs and body tweaks from modeler Heather Berry. The texture I threw on there just for the visual. There is nothing special about it.
The rig is a modified advanced skeleton file. I used the quadruped setup and then added the extra legs, the antennae, the wings (there are four) and joints for the proboscis. The legs are separate pieces, as are the wings. Plan to use this in an animation soon. Looking to check out a MEL script I've found for wing flutter- hope it works out.
03 December 2009
27 November 2009
Caricatures

Just some caricatures I'm doing for some surfer pals. They enjoy snowboarding, too, and met in the hospitality business, so that had to be a part of the drawing. It's an gift drawing. I intend to finish it in markers.
Labels:
2d,
animations,
animator,
caricatures,
cartoon,
drawings
22 November 2009
The Future of American Animation
Tooling around at the CTN Animation Expo in Burbank this weekend really inspired me to look again at the way I draw, how I get ideas- everything about the conference was very well put together. Except how small the venue was. There was a lot of interest and it was very crowded. Artists from everywhere- insane. There were a couple of studio unions around the same time, which brought Don Bluth and Gary Goldman into town.
If you don't know who these people are and you are in animation, then shame on you. Criticize, if you feel like it, a few of their projects. The fact is, they learned from brilliant talent in animation, and they themselves are considered in my business to be living legends.
I stood around watching his tutorials and finally got to introduce myself. He's a living caricature- broad forehead and skinny little nose. I mentioned maybe that I adored The Secret of NIMH as a child, and we used to play NIMH all the time. We were the rats and we would hide in the "rose bush." He laughed. He asked if I was working, so I told him. He asked the question:
Do you think there is a future for 2D animation in America?
God, I hope so. But lets face it. American animation is in a crisis. What happened, I don't know. I think what happened mostly is that we all lost the connection with the characters we work with. We (animators) are not emotionally involved with them as we should be. Lately, it seems people remember the writing more than the art. The animation on a certain network seems to be incidental. It relies on clever writing and the animation is more of a visual guide for the audience- so hurry up and get it done. How sad. We threw away decades of discovery. There are a few older guys left, and they are desperately preaching the same things. Maybe it's time to listen: No more s***y animation.
So I got a critique on my 3d animation from a 2d legend, he looked over my life drawings, and I got some good insight on how I should think about my drawing and my acting, and some new inspirations for my new projects. Exciting weekend- glad I got to attend.
If you don't know who these people are and you are in animation, then shame on you. Criticize, if you feel like it, a few of their projects. The fact is, they learned from brilliant talent in animation, and they themselves are considered in my business to be living legends.
I stood around watching his tutorials and finally got to introduce myself. He's a living caricature- broad forehead and skinny little nose. I mentioned maybe that I adored The Secret of NIMH as a child, and we used to play NIMH all the time. We were the rats and we would hide in the "rose bush." He laughed. He asked if I was working, so I told him. He asked the question:
Do you think there is a future for 2D animation in America?
God, I hope so. But lets face it. American animation is in a crisis. What happened, I don't know. I think what happened mostly is that we all lost the connection with the characters we work with. We (animators) are not emotionally involved with them as we should be. Lately, it seems people remember the writing more than the art. The animation on a certain network seems to be incidental. It relies on clever writing and the animation is more of a visual guide for the audience- so hurry up and get it done. How sad. We threw away decades of discovery. There are a few older guys left, and they are desperately preaching the same things. Maybe it's time to listen: No more s***y animation.
So I got a critique on my 3d animation from a 2d legend, he looked over my life drawings, and I got some good insight on how I should think about my drawing and my acting, and some new inspirations for my new projects. Exciting weekend- glad I got to attend.
19 November 2009
12 November 2009
Playing with rigs
Who knows. Maybe sheep do walk on their hands...
I changed a few things about these monsters before I started my scenes. Some eye control issues and strange scalers I couldn't figure out. What I learned, I think, from working with these rigs daily for the last several months is that you have to work with what you got and it is what it is. If you know enough about the rig and know what the limits are, you can get some pretty flexible action from the worst skeletal setup. Of course, it better have principles. The only way to really know what kind of action you're going to be able to get out of a rig is to make it do things you may never have to do in an actual scene. Then when you sit to plan, you know ahead of time what you're up against.
Good animation I think makes up for a bad rig. Really doesn't go the other way around. Bad animation makes the best art bad. That's the hard part about 3d. Got to love that kind of challenge if you're an animator.
06 November 2009
Early Rig Tests for STP
Here are about half of the rigs I've been dealing with the last few months. There is also a pillow (female), a toothbrush (male), a bookmark, a chart, and a stuffed sheep. There is a bear too. This is just a test where I have them move around and stand on a line, kind of like a lineup. I've hidden the visibility of the other characters until I can clean it up a little. Looks like I've got one more scene to do before my contract expires. About 910 frames.
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