Back in Maya again, experimenting with some of the devices and charts I've picked up from some very classic early cartoons. Mostly from the work of Friz Freleng and Tex Avery. Most of these curves are still linear or step. I've still got about 130 or so frames to animate, some things to refine (especially facial), and then cleanup. I've actually found a way to use some of the blur frame 2d idea in Maya (see rat animation below), but I'm not going to use it here. I'm thinking about using a motion blur on some of the fastest movements and see what it looks like. This piece is cartoony without all the squash and stretch. And I should tell you, there is a naked lady... I've been exposed to too much Benny Hill lately.