20 December 2009
Animation Time
Still ironing out problems with the butter fly rig. The MEL script for the wing flutter is giving me headaches. The lizard rig is WIP as well. I'm working out some teeth and tongue issues, and the blendshapes are non-existent. I atleast want some basic emotion to work with. Right now the jaw opens and shuts... and that is about it. The body is okay. Thinking seriously about gutting this rig and starting over. The butterfly is so small, a few issues won't really matter (which is why it lacks a normal map and some of the other things 3d models normally have). But the lizard, my main squeeze for this sequence, needs some personality. I'm already planning my shots for this animation, and I'll likely post some of my planning.
17 December 2009
Butterfly screenshots
Posed the butterfly in some paint effects grass and branches in maya. Still trying to figure out the MEL script. Digging through the outliner, mostly, trying to make syntax jive. What a pain... may give up on it and do it the old fashioned way.
Labels:
3d,
advanced skeleton,
animation,
animations,
animator,
art,
butterfly,
maya,
paint effects,
rigging
16 December 2009
Butterfly rig
Wanted a flying animal rig and finally broke down and made myself one. Decided on a butterfly over a bird mainly because of billows in the wings and advanced rig things that I'm not prepared to try yet. Modeled a lot of the mesh myself, but got some help on the legs and body tweaks from modeler Heather Berry. The texture I threw on there just for the visual. There is nothing special about it.
The rig is a modified advanced skeleton file. I used the quadruped setup and then added the extra legs, the antennae, the wings (there are four) and joints for the proboscis. The legs are separate pieces, as are the wings. Plan to use this in an animation soon. Looking to check out a MEL script I've found for wing flutter- hope it works out.
03 December 2009
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